

Use the Work Bench to build a Wooden Door, and employ your Axe to create a three-block high gap in the wall to place it in. You’ve now trapped yourself inside a house. Don’t leave any cracks or something nasty might get in. Your proximity to the bench unlocks a number of new menu options, including Wooden Wall background panels.Ĭraft enough panels to fill in every open space in the background layer of your house. Now, standing directly next to it, reopen your Crafting menu. Create on and place it inside your house. You will only have a few options visible here, and one of them will be the Bench. In order to seal your new house, you need to build a wall into the background layer. Step onto the platform you’ve created and build walls and a roof over yourself, completely enclosing your character and leaving a little space above you. Then lay a wooden floor at least 20 blocks long.

If you can’t find a suitable site, use your Pickaxe to flatten some earth. Use your Axe to cut down a few trees in the background layer, then find a large level area of ground. Consequently, it’s a good idea for beginners to construct a simple shelter. The monsters roaming the Overworld at night is much more threatening than those appearing during the day. It sounds wimpy, but trust us, it's plenty challenging.Īs for World size, Small and Medium worlds tend to prove easier to search for essential components. When it comes to Difficulty, do yourself a favor and select Softcore Difficulty for your first game. We've prepared a more detailed guide to character creation, but the skinny is that your choices here are purely cosmetic. We hope we can add to your enjoyment of this colorful, creative, and ambitious game. Our Terraria Wiki Starter Guide is intended to help you through your initial hours of Terraria, from your appearance on the surface through your first boss encounter with the Eye of Cthulhu. The game takes place in a vast 2D side-scrolling environment. Terraria focuses extensively on using components found through excavation and spelunking to create new items, structures, and machines.
